John Doe

I built out this model as a vehicle to familiarise myself with the process of creating assets for a more realistic game ready character. I learnt a lot on the way and hope to expand upon as well as put this knowledge to good use in future projects.

High Poly mesh was sculpted in Z Brush, Retopology, UV's, hair cards and clothing created in Blender, Textured using Substance Painter, Animations sourced from Mixamo library, Lighting and renders composited in Marmoset Toolbag.